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Content Provider | IEEE Xplore Digital Library |
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Author | Kazhamiakin, R. Marconi, A. Perillo, M. Pistore, M. Valetto, G. Piras, L. Avesani, F. Perri, N. |
Copyright Year | 2015 |
Description | Author affiliation: Univ. of Trento, Trento, Italy (Piras, L.) || Fondazione Bruno Kessler, Trento, Italy (Kazhamiakin, R.; Marconi, A.; Perillo, M.; Pistore, M.; Valetto, G.) || CAIRE Urbanistica, Reggio Emilia, Italy (Avesani, F.; Perri, N.) |
Abstract | Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility. |
Starting Page | 1 |
Ending Page | 6 |
File Size | 821361 |
Page Count | 6 |
File Format | |
e-ISBN | 9781467365529 |
DOI | 10.1109/ISC2.2015.7366196 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2015-10-25 |
Publisher Place | Mexico |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Context Smart cities Europe Games Cities and towns Wrapping Engines |
Content Type | Text |
Resource Type | Article |
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