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Content Provider | IEEE Xplore Digital Library |
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Author | Shih-Kai Chung Hahn, J.K. |
Copyright Year | 1999 |
Description | Author affiliation: Sch. of Eng. & Appl. Sci., George Washington Univ., Washington, DC, USA (Shih-Kai Chung) |
Abstract | This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiments, controlling the trajectories of the feet during gait is a precise end-point control task. Inverse kinematics with optimal approaches are used to control the complex relationships between the motion of the body and the coordination of its legs. For each step, the simulation of the support leg is executed first, followed by the swing leg, which incorporates the position of the pelvis from the support leg. That is, the foot placement of the support leg serves as the kinematics constraint while the position of the pelvis is defined through the evaluation of a control criteria optimization. Then, the swing leg movement is defined to satisfy two criteria in order: collision avoidance and control criteria optimization. Finally, animation attributes, such as controlling parameters and pre-processed motion modules, are applied to achieve a variety of personalities and walking styles. |
Starting Page | 4 |
Ending Page | 15 |
File Size | 132140 |
Page Count | 12 |
File Format | |
ISBN | 0769501672 |
ISSN | 10874844 |
DOI | 10.1109/CA.1999.781194 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 1999-05-26 |
Publisher Place | Switzerland |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Animation Humans Legged locomotion Virtual environment Leg Motion control Kinematics Pelvis Optimal control Foot |
Content Type | Text |
Resource Type | Article |
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