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Content Provider | IEEE Xplore Digital Library |
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Author | Archibald, J.K. Hill, J.C. Jepsen, N.A. Stirling, W.C. Frost, R.L. |
Copyright Year | 1998 |
Abstract | Future generations of air traffic management systems may give appropriately equipped aircraft the freedom to change flight paths in real time. This would require a conflict avoidance and resolution scheme that is both decentralized and cooperative. We describe a multiagent solution to aircraft conflict resolution based on satisficing game theory. A key feature of the theory is that satisficing decision makers form their preferences by taking into consideration the preferences of others, unlike conventional game theory that models agents that maximize self-interest metrics. This makes possible situational altruism, a sophisticated form of unselfish behavior in which the preferences of another agent are accommodated provided that the other agent will actually take advantage of the sacrifice. This approach also makes possible the creation of groups in which every decision maker receives due consideration. We present simulation results from a variety of scenarios in which the aircraft are limited to constant-speed heading-change maneuvers to avoid conflicts. We show that the satisficing approach results in behavior that is attractive both in terms of safety and performance. The results underscore the applicability of satisficing game theory to multiagent problems in which self-interested participants are inclined to cooperation. |
Starting Page | 510 |
Ending Page | 521 |
Page Count | 12 |
File Size | 290097 |
File Format | |
ISSN | 10946977 |
Volume Number | 38 |
Issue Number | 4 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2008-07-01 |
Publisher Place | U.S.A. |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Aircraft Air traffic control Game theory Fuels Airports Real time systems Safety Decision making Distributed control Multiagent systems satisficing games Conflict resolution decision making distributed control multiagent systems |
Content Type | Text |
Resource Type | Article |
Subject | Control and Systems Engineering Information Systems Electrical and Electronic Engineering Human-Computer Interaction Computer Science Applications Software |
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