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Content Provider | IEEE Xplore Digital Library |
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Author | Goto, T. Escher, M. Zanardi, C. Magnenat-Thalmann, N. |
Copyright Year | 1999 |
Description | Author affiliation: MiraLab., Geneva Univ., Switzerland (Goto, T.) |
Abstract | Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction through the visual analysis of human face feature. The underlying approach to recognize and analyze the facial movements of a real performance is described in detail. The output of the program is directly compatible with MPEG-4 standard parameters and therefore enhances the ability to use the available data in any other MPEG-4 compatible application. The real-time facial analysis system gives the user the ability to control the graphics system by means of facial expressions. This is used primarily with real-time facial animation systems, where the synthetic actor reproduces the animator's expression. The MPEG-4 standard mainly focuses on networking capabilities and it therefore offers interesting possibilities for teleconferencing, as the requirements for the network bandwidth are quite low. |
Starting Page | 1 |
Ending Page | 5 |
File Size | 623987 |
Page Count | 5 |
File Format | |
ISBN | 0780354672 |
DOI | 10.1109/ICIP.1999.817057 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 1999-10-24 |
Publisher Place | Japan |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Collaboration Virtual environment MPEG 4 Standard Humans Real time systems Facial animation Computer graphics Face recognition Performance analysis Control systems |
Content Type | Text |
Resource Type | Article |
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